A downloadable game for Windows and Linux

A third-person action platformer about a llama scavenging resources for survival in a tyrannized, unforgiving world.

This game prototype contains one level, with an estimated playtime between 30 to 90 minutes (depending on chosen difficulty and learning speed).

Contains mild blood and frequent violence.
If you encounter a bug, please report it here.

Controls

  • WASD to move
  • Spacebar to jump
    • Hold to boost
    • While using Anchor, confirm
  • Shift/Ctrl to slide
  • E to interact
  • Mouse to look, aim
  • Left Mouse to repair
    • While using Flint, shoot
    • While using Radio, toggle

No support yet for controllers nor control rebinds.

StatusPrototype
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorStagMath
GenreAction, Platformer
Made withBlender, Audacity, Substance Painter & designer, Godot
Tags3D, Physics, Singleplayer, Third Person
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
abyss_demo_win64_v1.0.2.zip 315 MB
Download
abyss_demo_x86_v1.0.2.zip 318 MB
Download
abyss_demo_v1.0.1.exe 507 MB
Download
abyss_demo_v1.0.1.x86_64 499 MB
Download
abyss_demo_v1.0.0.exe 506 MB
Download
abyss_demo_v1.0.0.x86_64 499 MB

Install instructions

Windows: If a security window pops up, click "More Info > Run Anyway"

Linux: If it isn't already, you might have to make the file executable by running the following command on it

chmod +x abyss_demo_v1.0.1.x86_64

Development log

Comments

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(+1)

Cool I going to check later. idk if my pc can handle it.

(+1)

Hello, thanks! If you run into issues, there are a few graphics settings on the bottom of the Settings menu that you can adjust (Resolution Scaling seems to be most effective). I know the game could use some performance boosts, so that’s my next milestone.

(1 edit) (+1)

the concept sees cool. The game need optimization, as you said.

  1. Disabling shadows option
  2. Compress texture & audio
  3. Hide polygons/models when the player is not looking
  4. use a fog like minecraft for hide things far from player

Special tip: Use "var :="  on variables & constants on Godot engine. In Gdscript the variables can change type, when you use "var :=" instead of "var =" you optimize the definition for the game engine. So Godot don't need to discover and define it.

btw: just suggestions, thanks for reading.

(+1)

I’m doing some of these, but I’ll look into the others, and also see if there’s more I can’t do with what I have. Thanks!

Some performance is CPU-blocked too (the rope simulation and AI are intensive), so multi-threading will help distribute load.

(+1)

I think my pc is just weak.

btw: my pc setting in case you want to know


CPU:

AMD A8-7650K Radeon R7, 10 Compute Cores 4C+6G 

2 cores | 4 threads | 3.3 GHZ

RAM:

8 GB [4x2] | 1.600 MHZ

VIDEO BOARD:

Integrated > AMD Radeon(TM) R7 Graphics

(+1)

Thank you for sharing! Integrated graphics certainly isn’t ideal–I’m not sure if the CPU is slowing down the game processing either or not. I’m developing on an Nvidia GTX 1660 Ti and do not currently have access to lower hardware, so I apologize. I’m adding a few more small settings like shadow tweaks, but new updates probably won’t be released for a little bit while I get some personal life stuff out of the way. I do greatly appreciate your interest! Hopefully things will run smoother in the future, haha.