Abyss (Demo)
A downloadable game for Windows and Linux
A third-person action platformer about a llama scavenging resources for survival in a tyrannized, unforgiving world.
This game prototype contains one level, with an estimated playtime between 30 to 90 minutes (depending on chosen difficulty and learning speed).
Contains mild blood and frequent violence.
If you encounter a bug, please report it here.
Controls
- WASD to move
- Spacebar to jump
- Hold to boost
- While using Anchor, confirm
- Shift/Ctrl to slide
- E to interact
- Mouse to look, aim
- Left Mouse to repair
- While using Flint, shoot
- While using Radio, toggle
No support yet for controllers nor control rebinds.
Status | Prototype |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | StagMath |
Genre | Action, Platformer |
Made with | Blender, Audacity, Substance Painter & designer, Godot |
Tags | 3D, Physics, Singleplayer, Third Person |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
Windows: If a security window pops up, click "More Info > Run Anyway"
Linux: If it isn't already, you might have to make the file executable by running the following command on it
chmod +x abyss_demo_v1.0.1.x86_64
Development log
- UX Pass 1Aug 09, 2024
- Optimization PassMay 20, 2024
Comments
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Cool I going to check later. idk if my pc can handle it.
Hello, thanks! If you run into issues, there are a few graphics settings on the bottom of the Settings menu that you can adjust (Resolution Scaling seems to be most effective). I know the game could use some performance boosts, so that’s my next milestone.
the concept sees cool. The game need optimization, as you said.
Special tip: Use "var :=" on variables & constants on Godot engine. In Gdscript the variables can change type, when you use "var :=" instead of "var =" you optimize the definition for the game engine. So Godot don't need to discover and define it.
btw: just suggestions, thanks for reading.
I’m doing some of these, but I’ll look into the others, and also see if there’s more I can’t do with what I have. Thanks!
Some performance is CPU-blocked too (the rope simulation and AI are intensive), so multi-threading will help distribute load.
I think my pc is just weak.
btw: my pc setting in case you want to know
CPU:
AMD A8-7650K Radeon R7, 10 Compute Cores 4C+6G
2 cores | 4 threads | 3.3 GHZ
RAM:
8 GB [4x2] | 1.600 MHZ
VIDEO BOARD:
Integrated > AMD Radeon(TM) R7 Graphics
Thank you for sharing! Integrated graphics certainly isn’t ideal–I’m not sure if the CPU is slowing down the game processing either or not. I’m developing on an Nvidia GTX 1660 Ti and do not currently have access to lower hardware, so I apologize. I’m adding a few more small settings like shadow tweaks, but new updates probably won’t be released for a little bit while I get some personal life stuff out of the way. I do greatly appreciate your interest! Hopefully things will run smoother in the future, haha.