Optimization Pass
Abyss (Demo) » Devlog
Privy to some feedback (and personal experience), I did some work to make the game more accessible to a wider range of hardware. As I do not have much hardware to test on, let me know how the game performs with these new changes.
Gameplay/quality-of-life changes:
- Improved loading screens, with a progress bar
- Graphics presets for quickly tuning your game
- Max framerate limiter option
- This seems to work best when set to 60 Hz so it aligns with the physics tickrate
- Jump-cancel window for slides is now a consistent 0.3 seconds after slide begins
- This was originally based on the duration of the slide, which was based on your landing velocity. This should make slides much more predictable and feel less risky
- Made jetpack fuel gauge a little more readable
- People aren’t seeing it, but I’m not sure if I want a HUD element. Feedback is appreciated (use in-game survey link)
- Potential crash fix, but it is very elusive. Please let me know of any crashes/freezes via a bug report
Optimization changes:
- Heavier use of distance-culling for more efficient rendering
- Many more available graphics options at user’s disposal
- I forgot to add an anti-aliasing option before… oops! This option is particularly helpful
- Some of the rope simulation is now run on a separate CPU thread
- Hoping this does not impact game stability. Seems to reduce the physics thread workload
- Halved the amount of simulated collision points for rope
- Temporary solution, but shouldn’t really impact gameplay anyhow
- Minor optimizations for commonly-used code
- Fixed the Renegade’s ear jigglebones taking an absurd amount of computation time
Thank you all who have tried Abyss! Happy scavenging!
Files
abyss_demo_v1.0.1.exe 507 MB
May 20, 2024
abyss_demo_v1.0.1.x86_64 499 MB
May 20, 2024
Get Abyss (Demo)
Abyss (Demo)
Outcast by society, a lonesome llama roams the abyss, scavenging resources for survival.
Status | Prototype |
Author | StagMath |
Genre | Action, Platformer |
Tags | 3D, Physics, Singleplayer, Third Person |
Languages | English |
More posts
- UX Pass 1Aug 09, 2024
Comments
Log in with itch.io to leave a comment.
Cool, when I try I'll give a feedback.