UX Pass 1
v1.0.2
This update focuses primarily on user experience. I took a step back and re-evaluated how the three C’s (Character, Controls, Camera) support the core gameplay, improved some interfaces, and added the skeleton of a tutorial.
While there are still many improvements to be made, the game should hopefully be more approachable to less-experienced players, and more enjoyable to everyone.
Unfortunately, the gameplay itself has not changed much, but my next efforts will be toward reworking backend stuff so I can finally add more guns, planes, etc.
Also, huge thanks to everyone who playtested and submitted feedback–I wouldn’t of been able to make these improvements without your help!
Notable changes:
- Complete camera overhaul to fix sluggishness and better suit gameplay needs
- Added a basic movement tutorial, will require more work
- More graphics settings: the bar for PC performance is lowered, along with a higher maximum quality
- Added coyote time: if you walk off an edge, you can still jump within a small window of time
- Held luggables can now be thrown with Left Mouse
- Added the spyglass: Hold right mouse while outside of structures to zoom
- Added Quick Steam Release: Press LShift/LCtrl while inside a Flint to quickly release built-up HEAT, at the cost of PRESSURE
Other tweaks and fixes:
- Show icons for Input instead of text (needs further tweaks, but works as a good start)
- Reworked Loading and Difficulty Select screens, and added a Level Select screen
- UI now scales with screen resolution for consistency
- Added Shadow quality setting
- Added Fog quality setting
- Added Island quality setting and reworked island shaders to try and improve performance
- Switched FPS counter to use engine-reported framerate
- Explosions now induce camera rumble
- Flint turrets induce camera rumble upon taking damage
- Pause menu now exits sub-menus upon pausing
- Fixed dropdown buttons not showing descriptions of selected items
- Minor optimizations on some of Renegade’s materials
Final note, I’m now bundling the StagToolkit binary with Abyss. I made this toolkit to speed up development, but it might also reduce platform compatibility (as I have to compile and bundle it myself). If Abyss fails to launch, let me know what platform you are on (Operating System, CPU type) and I’ll see what I can do.
Thank ya’ll for your support. Happy flying!
Files
Get Abyss (Demo)
Abyss (Demo)
Outcast by society, a lonesome llama roams the abyss, scavenging resources for survival.
Status | Prototype |
Author | StagMath |
Genre | Action, Platformer |
Tags | 3D, Physics, Singleplayer, Third Person |
Languages | English |
More posts
- Optimization PassMay 20, 2024
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